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Roadmap
Near-term, we have firm dates: a playable demo at the end of May with weekly builds along the way. Longer-term, the roadmap is directional — ordering and timing will shift as the game grows.
May 17
First weekly drop
First of four weekly builds — TestFlight + Play Internal on mobile, Electron on Windows + Mac.
- Nell joins the animated lineup·Full sprite animation in the fight field and idles, matching Maya.
- Walking between scenes — first art·The walking-scene system gets its first real backgrounds.
- Demo entry on the start screen·A separate Demo panel on the chapter hub.
- In-game bug reporting·Players file bugs directly from inside the game with context attached.
- Base activity polish — first pass·Real art and sound for the shared base-activity panel.
May 24
Heroes and content keep landing
- Tara joins the animated lineup·Full fight + idle animation.
- Second walking scene·More of the route between battles gets dressed.
- Maya and Nell base activities·Hero-specific panels get real art and sound.
- Opening cutscene art finalized·Ormron Gates panels go from placeholder to final.
- Side quest written·Content for the optional 10-scene side quest gets drafted.
- Steam page copy + tags·Descriptions, tags, and system requirements locked.
May 31
MilestoneDemo complete · Steam page submitted
The big milestone. The demo build is feature-complete on mobile and desktop, and the Steam page goes to Valve.
- Grey joins the animated lineup·All four main heroes are now animated end-to-end.
- Last walking scene + last base activity·The demo arc is fully dressed — Tara’s base activity included.
- Remaining cutscenes finalized·Panel art for To Excavations and Stone Plateau lands.
- Side quest wired in·Art and scene wiring complete the optional 10-scene track.
- Enemy animation (stretch)·If the schedule allows, enemies start moving too — opening with Lamia.
- Demo packaged + Steam page sent·Windows + Mac Electron build pass; capsule art and screenshots assembled; the Steam page is sent to Valve.
Jun 7
Demo soft launch · Steam page live
Final mobile + desktop build of this cycle, and the public-facing beat that points curious players at the demo. Not a game launch — the full game is still in development.
- Steam page live · wishlisting opens·Once Valve approval lands, the Steam page becomes the home for screenshots, trailer, and the wishlist button.
- Demo announcement·Across Instagram, TikTok, LinkedIn, and the alpha-list email — "the demo is live, come try it."
- Demo-launch reel·A reel that pulls together the four hero reels from the prior weeks into a single demo invite.
- Polish + bug-report triage·Whatever the demo audience surfaces gets a polish pass before the next cycle.
Beyond
After the demo
Longer-term directions, grouped. Ordering and timing will shift; concrete dates come when there is something firm to announce.
- Steam Next Fest, October·Steam's quarterly demo showcase. The October 2026 Next Fest is the demo's first big public moment — polish runs through summer to be ready.
- More story, more places·The campaign keeps growing chapter by chapter — new regions and arcs rolled out in stages.
- More ways to play·Tower-style endurance runs and a two-player dungeon co-op are on the internal roadmap; other formats stay open.
- Combat depth·Spell chains, cast-order combos, in-fight party banter, and ongoing class/talent passes.
- Look, motion, sound·Continuing art, animation, cutscene, and audio production scaled with milestone and budget.
For what has already shipped, see News on the home page.