Song of LaritheaTurn-based tactical RPG

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Roadmap

Near-term, we have firm dates: a playable demo at the end of May with weekly builds along the way. Longer-term, the roadmap is directional — ordering and timing will shift as the game grows.

  1. May 17

    First weekly drop

    First of four weekly builds — TestFlight + Play Internal on mobile, Electron on Windows + Mac.

    • Nell joins the animated lineupFull sprite animation in the fight field and idles, matching Maya.
    • Walking between scenes — first artThe walking-scene system gets its first real backgrounds.
    • Demo entry on the start screenA separate Demo panel on the chapter hub.
    • In-game bug reportingPlayers file bugs directly from inside the game with context attached.
    • Base activity polish — first passReal art and sound for the shared base-activity panel.
  2. May 24

    Heroes and content keep landing

    • Tara joins the animated lineupFull fight + idle animation.
    • Second walking sceneMore of the route between battles gets dressed.
    • Maya and Nell base activitiesHero-specific panels get real art and sound.
    • Opening cutscene art finalizedOrmron Gates panels go from placeholder to final.
    • Side quest writtenContent for the optional 10-scene side quest gets drafted.
    • Steam page copy + tagsDescriptions, tags, and system requirements locked.
  3. May 31
    Milestone

    Demo complete · Steam page submitted

    The big milestone. The demo build is feature-complete on mobile and desktop, and the Steam page goes to Valve.

    • Grey joins the animated lineupAll four main heroes are now animated end-to-end.
    • Last walking scene + last base activityThe demo arc is fully dressed — Tara’s base activity included.
    • Remaining cutscenes finalizedPanel art for To Excavations and Stone Plateau lands.
    • Side quest wired inArt and scene wiring complete the optional 10-scene track.
    • Enemy animation (stretch)If the schedule allows, enemies start moving too — opening with Lamia.
    • Demo packaged + Steam page sentWindows + Mac Electron build pass; capsule art and screenshots assembled; the Steam page is sent to Valve.
  4. Jun 7

    Demo soft launch · Steam page live

    Final mobile + desktop build of this cycle, and the public-facing beat that points curious players at the demo. Not a game launch — the full game is still in development.

    • Steam page live · wishlisting opensOnce Valve approval lands, the Steam page becomes the home for screenshots, trailer, and the wishlist button.
    • Demo announcementAcross Instagram, TikTok, LinkedIn, and the alpha-list email — "the demo is live, come try it."
    • Demo-launch reelA reel that pulls together the four hero reels from the prior weeks into a single demo invite.
    • Polish + bug-report triageWhatever the demo audience surfaces gets a polish pass before the next cycle.
  5. Beyond

    After the demo

    Longer-term directions, grouped. Ordering and timing will shift; concrete dates come when there is something firm to announce.

    • Steam Next Fest, OctoberSteam's quarterly demo showcase. The October 2026 Next Fest is the demo's first big public moment — polish runs through summer to be ready.
    • More story, more placesThe campaign keeps growing chapter by chapter — new regions and arcs rolled out in stages.
    • More ways to playTower-style endurance runs and a two-player dungeon co-op are on the internal roadmap; other formats stay open.
    • Combat depthSpell chains, cast-order combos, in-fight party banter, and ongoing class/talent passes.
    • Look, motion, soundContinuing art, animation, cutscene, and audio production scaled with milestone and budget.

For what has already shipped, see News on the home page.