Song of LaritheaCozy anime team-RPG

Press Kit

Assets below are free to use for editorial coverage of Song of Larithea — articles, reviews, video features, social posts about the game. Other uses, please email contact@larithea.com.

Download all assets as ZIP

Fact sheet

  • Title: Song of Larithea
  • Developer: DropBearLabs — Sydney, Australia
  • Release date: TBA
  • Status: Public web alpha — play in browser
  • Platforms: Web (live); iOS, Android & Steam (planned)
  • Game Type: Cozy anime team-RPG — spell crafting, grid-based battles, story-driven
  • Based on: Серце гріє (The Heart Warms), fantasy novel by Inga Pflaumer — Гамазин, Зоряний гість series, 2008
  • Players: Single-player
  • Available languages: English (initial)
  • Regular price: TBA
  • Website: larithea.com
  • Press contact: contact@larithea.com

Tagline

Master magic. Chase the truth. Forge your party in battle. Earn their stories.

About the game

Song of Larithea is a cozy anime team-RPG with spell crafting, adapted from the world Inga Pflaumer first built in her fantasy novel Серце гріє (The Heart Warms), published by Гамазин in 2008. Set in Larithea — a world long abandoned by its gods, where the Veil holds back chaos, the Devastation shattered the southern desert, and the Pale Death has begun emptying towns — a party of young students from Ormron set out to find the truth behind these wounds, and uncover knowledge the world was never meant to remember.

Features

  • A coming-of-age — A naive girl, starry-eyed and in love, sets out on her first journey. The world she'll meet is older and harder than she is — and it will reshape her, and everyone who walks with her.
  • Lore worth digging up — The Great Desert, where its people remember what others forgot. Mining villages where the shafts go too deep. A northern city with a library of forbidden knowledge. Islands corroded by the Pale Death. Ruins still bearing the marks of the old wars.
  • Friends and traitors — Build trust. Create bonds. Tear them apart. Choose the hard thing and live with what comes next.
  • Grid-based battles — Fights play out on a 4×8 grid with a hard line splitting party from enemies. Position, range, and timing decide every battle.
  • Spell crafting — Build every spell from sigils. Choose its shape, its strength, its effects. Choose well off the field; the battle tells you if you got it right.

About the developer

Long before Song of Larithea was a game, it was a novel. Серце гріє (The Heart Warms), fantasy, 400 pages, published in 2008 by Гамазин. I'm Inga Pflaumer, the writer-developer behind both. My career since has been engineering — most recently Head of Engineering at Relevance AI, earlier Immutable and SMG Studio (Moving Out, Death Squared). The game is what eighteen years of carrying these characters around finally looks like, made solo in Sydney.

A note on the art

All visible art in Song of Larithea is AI-generated using Scenario, with custom-trained models that keep the cast consistent across scenes. Each asset is then hand-finished in Photoshop. This is a deliberate, permanent part of how the game is made — and it's disclosed wherever Song of Larithea appears.

Downloadable assets

Download everything as press-kit.zip — or grab individual files below.

Logos & key art

Environments

Characters

Screenshots

Gameplay videos

Source material

Trailer

Coming soon.

Where to play

Web alpha: Live now — play in your browser at larithea.com. No download, no invite.

Mobile (iOS & Android): On the way. Join the waitlist at larithea.com and we'll email you when each opens.

Press or content creators who'd like a hand getting set up — email contact@larithea.com.

Follow along

Press contact

Email: contact@larithea.com

Reasonable response time — especially if you mention the outlet you're writing for.