DevDiary
2026-05-12
Finished the one-minute opening cinematic for Larithea — the cold open that will play right after the tutorial. The characters first appeared in a novel I published in Ukraine in 2008. This week I got to watch them move.
2026-04-24
Took the game to Sandbox gym on Wednesday with one nice piece of promo and four doughnuts. Walked out with a list of assumptions to throw out.
2026-04-22
Finished Cliff Bleszinski's Control Freak this week — the story behind Gears of War and Unreal. Also: experimenting with Kling animations for some of the Larithea enemies, just for fun.
2026-04-17
The fight playout got rebuilt as comic-panel sequences. Two games shaped how it feels — Enchanted Arms for the tactics, Dragalia Lost for the charm. Also: why animations have to wait.
2026-04-13
Just finished Blood, Sweat, and Pixels by Jason Schreier. Two chapters stood out — The Witcher 3 and Stardew Valley. Also wrapped up the design system migration and moving into playtesting.