Song of LaritheaTurn-based tactical RPG

DevDiary

Eighteen years on the page, one minute on screen

2026-05-12

Finished the one-minute opening cinematic for Larithea — the cold open that will play right after the tutorial. The characters first appeared in a novel I published in Ukraine in 2008. This week I got to watch them move.

4 doughnuts and a playtest

2026-04-24

Took the game to Sandbox gym on Wednesday with one nice piece of promo and four doughnuts. Walked out with a list of assumptions to throw out.

Control Freak, Gears of War, and Kling enemies

2026-04-22

Finished Cliff Bleszinski's Control Freak this week — the story behind Gears of War and Unreal. Also: experimenting with Kling animations for some of the Larithea enemies, just for fun.

Fight playout iteration

2026-04-17

The fight playout got rebuilt as comic-panel sequences. Two games shaped how it feels — Enchanted Arms for the tactics, Dragalia Lost for the charm. Also: why animations have to wait.

Blood, Sweat, and Pixels — and why I make games

2026-04-13

Just finished Blood, Sweat, and Pixels by Jason Schreier. Two chapters stood out — The Witcher 3 and Stardew Valley. Also wrapped up the design system migration and moving into playtesting.