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Aspects UI, new spell art, and dialogue timing

08.04.2026

The Aspects menu went from placeholder to fully styled. You can browse aspect trees, see sigil states, and check progression — it's the screen that ties the class system together for the player.

Spells got a visual overhaul: new card art, updated materials, and a cleaner layout that makes it easier to compare what you have. This feeds directly into the comic design system work coming next.

Dialogues now animate in and out instead of hard-cutting. It's a small thing but it makes conversations feel less jarring, especially when barks and full dialogues happen close together in a scene.

A bunch of graphics and visual tweaks landed alongside these — updated materials, aspect icons, and general polish across several screens.

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