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Smoother early combat

30.03.2026

The tactical combat grid showing party members and enemies in formation, with the spell panel open on the left.

The second fight in Act 1 had a bug that could completely stall progress — once triggered, combat wouldn't advance and you'd be stuck with no way forward. That's now fixed.

Combat screens have also been stabilised more broadly. Several edge cases that produced unpredictable behaviour in testing builds now resolve correctly.

If you hit the stuck fight before this update, starting a new game will clear the affected save state. Thanks to everyone who flagged it.

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