Song of LaritheaTurn-based tactical RPG

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Effect sigils land — Maya's Heal is first (2.2.0)

2026-04-30

Effect sigils have always been the third slot on a spell after area and strength — the slot that adds non-damage behavior. The engine support to actually run them is now in: an ActiveEffect status list on every FightCharacter, a four-slot dispatcher (onCast / heroEnd / enemyEnd / turnEnd) that brackets an atomic field block, and pruning so dead effects don't pile up. This is the foundation for every effect sigil that ships from here.

Heal is the first one in. Casting a Heal-keyword spell now opens a hero picker — you pick who to heal, the choice rides along on the CAST_SPELL event as healTargetIds, and the heal applies at end-of-enemy-turn through the dispatcher. Maya's first Heal sigil unlocks at Reaching Broken Temple at a discounted 100c Earth — a Maya-only exception, not a general rule. Spikes and Vine got rearranged in her Chapter 1 progression to make room: Spikes moves from the Stone Plateau cutscene to the last fight on Old Road, and Vine takes the Stone Plateau slot.

Sigil unlock notifications now know about story moments. A sigil row can carry an unlockDialogueId, and when a sigil_unlocked notification fires for that sigil, the popup renders the actual dialogue lines instead of the generic title card. Wired up for Steel (Tara joining the party) and Heal so far. The notification system also now considers sigilEffect aspects when deciding what to surface, so effect sigils get the same hero-progression beats as area and strength sigils.

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